Waiting for Opponent (Dark)

from by Elbowski

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Production notes by Elbowski:

The game 'Warpfield' being all about intense realtime player-vs-player robot battles, it was of course mandatory to look for a live opponent before a battle. While this search took place a kind of radar screen was shown for 30 seconds tops.

To set the tone for this screen I decided that the music design should reflect the mixed feelings of going to battle (maybe sometimes feeling confident and sometimes less so) and then wrote two short versions of "Waiting For Opponent", the Light and the Dark, either of which would then be randomly selected for the radar screen. As implementing this feature was low-priority and scheduled to occur some time before global launch whereas the game only shipped as far as soft launch, only the light version was actually used. More short loops could've been added too.


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ISRC: FIEBA1800018

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from Binned Gameworks '13​-​16, track released November 1, 2015

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Funnel (verb) - To concentrate, channel or focus.

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